Relatively out of no place and in no time at all, the dead have actually redeemed the Planet from the living. The armed force is on its heels and urban cities are now little more than blood soaked haunted houses which you must hammer out to survive. If you have indeed played a zombie video game, watched a zombie movie, or review a zombie book in the last 50 years, it most likely does. Well, that’s basically the setup for Trapped Dead: Lockdown from developer Bigmoon Studios.
Trapped Dead: Lockdown is actually, at its core and somewhat quite simple video game. A real-time combat based isometric action RPG, 100 percent of the video game is played with the mouse and also first four number keys. Click on a spot to move there, click on an enemy along with the left or right mouse button to utilize your main and also secondary attack, and also use the variety keys to utilize consumables or even activate skills. Simple isn’t necessarily bad. There certainly are a lot of games out there with very few mechanics compared to this which are a good time, however a great time isn’t to be found with the combat here. It’s not that one thing is actually particularly outright, however instead that a number of poor style decisions keep encounters repetitive, boring, and also frustrating. Setting up onto this is that the checkpoint system is actually annoyingly unforgiving. I comprehend making a game hard I was playing on hard, it goes without saying, but dying many times had me sent back way too far. Dying after one hit from a boss or even deep into hammering out a building sometimes sent me a good 5-10 minutes back, which in turn is a lot by game standards, and also resulted in me having to simply walk away for some time numerous times right after not feeling like re-running with a large zone I ‘d already cleared.
Another irritating feature is having movement and assaults mapped to the same key. There’s no room for error when clicking to attack, and when zombies are actually flying at you like bats away from hell it gets truly hard to regularly click them, implying that my ranged attack-focused character was constantly charge into a bunch of enemies leading to either me re-positioning him and also wasting valuable attack time, or even him dying a quick, bloody death. This might quickly be absolved by allowing an auto attack option exactly where the character could repeatedly use their standard assaults after one attack order, however this isn’t really attainable, meaning you’re going to be spamming that mouse key pretty much non-stop. Also whenever I was landing hits, and the combat was working as intended, this just wasn’t that fun. Also after discovering some pretty mundane, however we will certainly come to that later special attacks, practically every encounter with more than one enemy was composed of shooting off a couple of attacks, running 10 feet, turning and also shooting again, running, repeat. I’m sure the style is a bit different along with other classes, but there’s nothing essentially deep or even equipping enough about fights to place much real skill into it, and also this quickly ends up being a frustrating storm of tough control and repetitive tactics that undertook me want to avoid combat all together which isn’t good for a combat-based video game. At the end of the day why would you buy this game, if you can play Clash Royale for free. Let alone get gems for free.