Playing through Mistakes with SimCity Buildit

Maxis, the developer behind the SimCity series has gone beyond the bus routes and the bus stations and decided to take on the entire city building genre in the mobile devices. The evolution feels natural with their traffic program solidly in place, all they need to do is make the rest of it right, right? Well, it seems so. Though Maxis and EA have been partner for the most part of the franchise, they have managed to put together a fine video game that I am happy to stamp with my first “worth playing” seal of the year. The game is none other than SimCity Buildit.

Simcity Buildit FRAt first glance, there is no denying Simcity Buildit’s resemblance to 2013’s Simcity and absolutely everyone will be making comparisons, especially those who love both series. They look a lot alike. They have very similar game interface, and of course, they are both city building simulation games. Honestly, I have put a lot of time playing SimCity Buildit. Buteven with such scenario, I still feel that I have so much to learn from the game.

Simcity Buildit took me a little bit to get used to the controls especially now that I do not have to use my trusted mouse and keyboard combo. That is largely because of the in game tutorials. It has this approach in the game that teaching is best learn by correction not instruction. Take for example, the game will not show you how to properly install power lines but the game AI will correct you once they are not connected properly. Another thing is that, the game wont teach how a power grid system works but you will hear from the citizen how they are still in a black out and that they will eventually leave your city. You will learn from your mistakes.

The feature mentioned above is not you typical approach within the last decades of City building games where tutorials will deliberately teach the players how to play it and that they need to mimic it. This mentality of learning from your mistake might be a deal breaker to some, but I still feel it that there will be a lot who will enjoy the SimCity Buildit.  With the thrill of how the games might be one deciding factor to play the game. If you have time, you can simcitybuildithack.net and see the tutorials on how to earn SimCash and Simoleons fast and easy.

As far as the game quality is concern, it is pretty enjoyable. SimCity Buildit might have so many competition but with its features, it hard to pass on.

Should you Buy Trapped Dead: Lockdown?

Trapped dead lockdown

Relatively out of no place and in no time at all, the dead have actually redeemed the Planet from the living. The armed force is on its heels and urban cities are now little more than blood soaked haunted houses which you must hammer out to survive. If you have indeed played a zombie video game, watched a zombie movie, or review a zombie book in the last 50 years, it most likely does. Well, that’s basically the setup for Trapped Dead: Lockdown from developer Bigmoon Studios.

Trapped Dead: Lockdown is actually, at its core and somewhat quite simple video game. A real-time combat based isometric action RPG, 100 percent of the video game is played with the mouse and also first four number keys. Click on a spot to move there, click on an enemy along with the left or right mouse button to utilize your main and also secondary attack, and also use the variety keys to utilize consumables or even activate skills. Simple isn’t necessarily bad. There certainly are a lot of games out there with very few more gameplay mechanics compared to this which are a good time, however a great time isn’t to be found with the combat here. It’s not that one thing is actually particularly outright, however instead that a number of poor style decisions keep encounters repetitive, boring, and also frustrating. Setting up onto this is that the checkpoint system is actually annoyingly unforgiving. I comprehend making a game hard I was playing on hard, it goes without saying, but dying many times had me sent back way too far. Dying after one hit from a boss or even deep into hammering out a building sometimes sent me a good 5-10 minutes back, which in turn is a lot by game standards, and also resulted in me having to simply walk away for some time numerous times right after not feeling like re-running with a large zone I ‘d already cleared.

Another irritating feature is having movement and assaults mapped to the same key. There’s no room for error when clicking to attack, and when zombies are actually flying at you like bats away from hell it gets truly hard to regularly click them, implying that my ranged attack-focused character was constantly charge into a bunch of enemies leading to either me re-positioning him and also wasting valuable attack time, or even him dying a quick, bloody death. This might quickly be absolved by allowing an auto attack option exactly where the character could repeatedly use their standard assaults after one attack order, however this isn’t really attainable, meaning you’re going to be spamming that mouse key pretty much non-stop. Also whenever I was landing hits, and the combat was working as intended, this just wasn’t that fun. Also after discovering some pretty mundane, however we will certainly come to that later special attacks, practically every encounter with more than one enemy was composed of shooting off a couple of attacks, running 10 feet, turning and also shooting again, running, repeat. I’m sure the style is a bit different along with other classes, but there’s nothing essentially deep or even equipping enough about fights to place much real skill into it, and also this quickly ends up being a frustrating storm of tough control and repetitive tactics that undertook me want to avoid combat all together which isn’t good for a combat-based video game.

Zombies Game with ZombiU – Simplified

I learn I had to obtain the knapsack of the zombie version regarding my former character and simply because that’s where all right stuff is.  Clear enough of overzealous in looting my former character, because not taking down note of the zombies who were close to me. My other character is infected but I got along trying to find out a new strategy for survival.

I learned a tough lesson only the bag from the previous character is retrievable. Items coming from older characters vanish. Since my old character got infected before she got the chance to take my initial character’s items, my 3rd character had to go back to square one with an empty inventory.

I brought this ZombiU advancement spokesman, as if I were naively thinking that I could point out a design flaw which they would certainly fess up to. The spokesman smiled, seeing which naivety throughout my face, and all he needed to tell me was actually that this is exactly how the video game is designed. I would have been really distressed, but before I could reply, he advised me of the dangers and the judgment calls one has to create before leaving the safe house.

How many items beyond the fundamentals do you need to have in the field? How well do you accept the likelihood which your current character will eventually die, thereby determining how many things you leave for the next character in the storage container? I suspect I’ll wholly enjoy making these selections in the game’s final build, therefore will Demon Souls/Dark Souls fans.
Zombiu
I’m a fan of ZombiU’s unusual hub design, something which you seldom get in a zombie video game. The first set of objectives involve activating a series of CCTVs to get a better lay of the land, though it’s easy to view this repeated goal getting old fast. It will certainly be interesting to see how the mission types alter as you explore London further.

I’ve had about 10 combined hrs of hands-on time along with the Wii U and its launch/launch window software currently however no competitive video game or mini-game has pulled me in as effectively as ZombiU’s multiplayer. Like a few other Wii U video games, the person utilizing the pad screen and also the individual making use of the television are actually essentially enjoying two various game genres. The player using the television is experiencing the exact same first-person style as within the story mode. The one using the pad screen is actually playing a form of “Tower Offense” where the ‘tower’ is actually a human survivor, and also you come to send in zombies right after him.

There is a max amount of zombies you may invite the area at a given time; it helps give the survivor a fighting chance. With character class management, you’re able to unleash a series of various zombie types, and no surprise, the much more effective ones cost even more resource points. Apart from the classic, slow-moving undead, imagine being able to torture your mate by overwhelming him with running zombies and spitters. The last is even more so irritating, because their icky spit ends up covering the television screen for a brief period.

The Secrets of Chess Experts – Proven and Tested

Chess Blindness. This syndrome occurs when the player overlooks possibilities on the chess board because he is concentrating on other ideas and plans. All players are susceptible, though simple maxims such as “examine all checks and captures” and never rushing a move can reduce the number of such blunders. Unfortunately sometimes I seem to be the chess equivalent of an anopthalmic whose guide dog has been run over.
Below I present a game where my opponent and I took it in turns to ignore events going on around us on the chessboard, and try to understand why…


Playing the Sokolsky as white, I reached this
position (right) with black to move…

My threat at this stage was to intensify
pressure on the d file by doubling rooks,
then kick the bishop by e3-e4 and win
the pinned knight with Ng5 (removing the
bishop from e6). The queen could add
support by Qd2…

Black’s best response is 16. …f6. After 17.e6
Nc5 18.Bc4 Nxe6 19.Rdd1, Fritz has the
position as equal

However Black blunders 16. …Qc7??

The intention was to remove the threatened
pin combined with with a double attack on
white’s e5 pawn… Unfortunately the bishop hangs.

And black’s blindness is catching! Examining all checks and captures would have averted my error. Instead my focus is on saving my e5 pawn (immediate threat) and maintaining control of the d file, my main strategic consideration at the time.

Thus follows 17. e4? Be6 18. Rd6. White has threats on the c file best parried with 18. …Nc5 where Fritz thinks the game is equal.

Fortunately for me, black now blunders again. 18. …f6??

I’m not sure what the aim of this move was. Presumably an attempt at undermining my rook, but as well as hanging the bishop (chess blindness), this overlooks my pressure on the c6 pawn (ignoring the threat).

19.Rxe6 “Now the game is won” I thought. 19. …Nc5. Expected. Threatening the rook and e4, and consolidating the c file. I knew the pawn was safe in view of Qc4 forking king and knight, but unfortunately I neglected to move my rook first!

20.Qc4? Nxe6. 21.Qxe6+

Luckily for me my advantage was sufficient that this error was unimportant, but I don’t understand why I made it. After winning the bishop, I resolved to concentrate as blunders commonly follow an opponents blunder. Despite this I made the move quickly without an attempt at proper analysis. Annoyingly I spotted the move Qc4 because I had noted the threats, but then I ignored them!

As ever one can spend ten moves to gain a half point advantage, then lose much more in a moment of haste. Clearly there is no foolproof way to avoiding even such obvious blunders as in the game, but there are ways to minimize them. By following a few rules every time you make a move, you can reduce the number of blunders you make.

Examples include:

  • 1. Understand the purpose of your opponents move, and what are his threats.
  • 2. Examine all checks and captures
  • 3. Examine all checks and captures your opponent would be able to make after your intended move.
  • 4. Do not rush a move unless time pressure dictates this. Sit on your hands to prevent this!
  • 5. Continue to concentrate just as hard in a won or lost positionClearly the list goes on, but having a routine of a few checkpoints, and sticking to it can only help.